When do oblivion gates close




















It is generally possible to return back through the gate to resupply yourself, but this is time consuming and there are some Oblivion worlds where it becomes impossible to return to the gate. After you have closed a gate, its charred wreckage will remain, permanently blighting the landscape. Any Bloodgrass or Harrada that took root near the gate will remain present, which can provide a useful source of ingredients after you have finished the main quest.

Two Oblivion Gates form on top of Wayshrines, destroying most of the shrine. Both of these gates are fixed gates that always open as soon as the Dagon Shrine quest has been completed. The Wayshrines article provides details on the affected shrines. There are different approaches to take with the Oblivion Gates.

You may wish to close each gate as you encounter it. This is particularly useful if you want to collect Sigil Stones and gain Fame. Entering a gate early will allow you to battle easier Daedra the Daedra are all leveled, based upon your level at the moment you enter the gate. This might allow you to quickly get the gate closed. If you wait, you will find increasingly harder opponents and more valuable loot until both cap at level There are no penalties for not closing a gate, so if the above does not look tempting, you can safely ignore all of the random gates.

One Master Training quest, namely Mysticism training with Dagail , requires you to close three gates, but this is possible even if you close the minimum number of gates necessary to complete the Main Quest. If you have closed 60 Oblivion Gates, you have closed them all this includes 50 random gates, 9 standard gates, and the Great Gate. Since no gates reopen unless you use the console to change the default game settings , no more Oblivion Gates will appear.

There are actually a total of fixed locations where gates may open. At 10 locations this will always happen, and for 90 locations this is random. However, no more than 60 gates will open during the course of playing the game.

There are 20 gates that are always at the same place when you reach certain points in the Main Quest. You can close the Kvatch gate, save the city, become the Hero of Kvatch, and ignore Martin at the camp forever. No gates will open and no further Mythic Dawn activity will take place. If you take Martin to Weynon Priory, then up to 25 more gates can open, but only if you go by the spot where one will spawn a time or two.

At some point in the main quest, up to 50 gates can be open. Once you close a gate, it stays closed. The various gates at each city and the final one are in addition to the 50, IIRC.

If there are zero gates, then my logic says no gate can be open. Very useful. For example, one could pass an Oblivion Gate at one location, reload an earlier saved game, and no longer find it at that location. Once a gate spawns and is closed, the dead gate remains present for the rest of the game, and no other gate will spawn there. Until the end of the main quest, Oblivion Gates can reopen. The number of gates, and the odds of a gate appearing, depend on how much of the main quest line has been completed.

After rescuing Martin from the Kvatch Gate, up to 25 random gates will open. At the same time that the fixed city gates open, the number of possible random gates increases to 50, its highest point. Note that the maximum number of open gates also includes dead gates that have already been closed; that is, if the Hero has closed more than 20 gates by the time they return the amulet, no more will spawn. Upon finishing the main quest, the maximum number of open gates, and the odds of a new gate opening, both drop to zero.

From this point, new gates can only be opened with console commands. Below is an incomplete list of locations where a gate can open, along with a partial map to the right. The list is organized based on the nearest city to the gate location. Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts.



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