Those petitions and projects are always nothing but fans going "I want a new Sega console! At the same time, every time Sega says they'll make a big announcement soon, the more hardcore Sega fanboys assume it'll be a new console which then leads to yet more false rumors. Predictably, these projects never go anywhere and Sega never even pays any attention to them.
Often these fan projects tend to be fairly harmless, but there have been several times when they get enough attention through false rumors and claims that "Sega is supporting them" and some have even asked for money to "develop the console" despite them not having any sort of working relationship with Sega.
Many people such as AlphaOmegaSin and ReviewTechUsa have pointed out multiple reasons why Sega is unlikely to, doesn't need to, and shouldn't make a new console:. From Crappy Games Wiki. Aftermath Because of the problems mentioned above, Dreamcast sales were not enough to make a profit and Sega continued to bleed money.
Fan Hopes for a New Sega Console Ever since the Dreamcast's death, many Sega fans hoped that Sega would potentially return to the console market with a Dreamcast successor, but it's been almost 20 years since Sega stopped making consoles and there's no sign that they're even interested in coming back. Sega doesn't have enough money to spend that much with no guarantee that it'll turn a profit.
In addition to making the console, Sega would also need to spend even more money on first-party games to support it as well as convince third-party developers to make games for it. It'd be near impossible to raise enough money on a crowdfunding campaign to afford the mentioned above.
Why would they spend millions of dollars to narrow down their audience instead of just releasing their games on platforms they already release for and make money on the software? Signatures on a Change. Org petition don't indicate a real consumer base. If Sega wanted to make sequels to Dreamcast games, they could make them on already existing platforms. They don't need a new console for that. Most importantly, Sega's track record with consoles is actually really bad.
Every single hardware they released after the Genesis was a commercial failure, the two that they released before the Genesis the SG, Master System were only moderately successful at best, and the Dreamcast itself nearly sent the company itself out of business. Any investors, and Sega themselves would look at those sales numbers and financial records before considering a new console.
Comments Loading comments Categories : Sega Consoles Terrible moments in gaming history Sega's downfall. Cookies help us deliver our services. By using our services, you agree to our use of cookies. More information OK. Navigation menu Personal tools English Create account Log in. Namespaces Page Discussion. Views Read View source View history. The commercials didn? Instead, they ran with the slogan? This silly slogan would go on to be mocked by many in the industry, as it didn?
When Microsoft entered the console war, they focused heavily on their games. Their advertising showed the console? Sega failed to attract much lasting interest in their console and advertising was a key culprit. After a successful North American launch, Dreamcast sales steadily declined despite several price drops.
These price drops, in an attempt to compete with Sony, caused the console to be sold at a significant loss. Sega could not afford these losses, as their poor sales in Japan added very little to their revenue stream.
They were unable to continue the broadband experiment they were expecting to venture into with the system, no longer housing dedicated servers. They began to lose third party support and the losses affected everything in their bottom-line. Unable to continue with these financial woes, Sega decided it was time to abandon the Dreamcast.
Had the console been built slightly cheaper, they likely could have gotten away with selling it at such a low price early on. Deciding to opt for expensive components proved fruitless however, as Sony? One of the more impressive features of the Dreamcast was its online capabilities. The first console to include a built-in modem for internet support and online play, the Sega Dreamcast was truly ahead of its time. Sega even released a Broadband adapter for the console post-release the build-in modem was 56K but unfortunately, Broadband internet had not expanded to the level Sega had anticipated, with many areas in still not even offering broadband access.
Factor in the millions of consumers who had not yet made the choice to move to broadband and one of Sega? The Dreamcast? Ironically, only a few short years later, internet access would come to be a must-have feature in consoles. Sega had the right idea, but the Dreamcast simply launched too early. Sony launched its dual stick controller in , so Sega had no excuses not to include a second analog stick two years after the fact. The lack of a second stick made first-person shooters inferior on the console and made adventure games more difficult to play due to the lack of a proper rotating camera.
On February 22, , a port of the Naomi powered 2D shooter Trigger Heart Exelica , developed by Warashi , was released on Dreamcast for the Japanese market with both a current and a limited edition release. Despite rumors that went around the internet, the game was not retitled to Trigger Heart Extension for the Dreamcast release.
In addition, Dreamcast continues to have a modest hacking enthusiast community. A homebrew minimal operating system named KallistiOS offers good hardware support.
Many emulators and other tools such as MP3 and DivX players and image viewers have been ported to or written for the console, taking advantage of the relative ease with which a home user can burn a CD that can be booted by an unmodified Dreamcast. Sega wanted most of their games on Xbox because of how popular it was. The standard Dreamcast unit was made of white and grey plastic. The power light, like the Dreamcast logo in NTSC regions, was orange this color was chosen because the Japanese consider it to be lucky.
Games were sold in jewel cases. In North America, these initially had the Dreamcast name and logo on a white background, but later games used a black background.
Japanese games used an orange-and-white scheme, and European and Australian games used blue. The unit was packaged with a video cable which supported composite video and stereo sound. Although there was no reset button on the Dreamcast system itself, there was a way to reset a game during play. If the player wanted to reset a game, they would have to press the A, B, X, and Y buttons altogether and then press the start button.
This would then take them to the game's main menu. If repeated, it would take players to the Dreamcast menu.
In North America, a black Dreamcast was released in limited numbers with a sports pack which included two Sega Sports titles. Electronics Boutique offered a blue Dreamcast through its website. Similar offerings were sold through the Lik Sang website. Cases of different colors like blue, red, orange, and green were sold for replacements of the original casing. In Japan, Sega released many varieties of the system, including a limited edition Sonic anniversary version, a pink Sakura Taisen version, and a Hello Kitty version released in in Japan which, due to its limited production, has become an extremely rare collector's piece.
The console and accessories came in both translucent pink and blue in color with some printed designs. The Brazilian version, manufactured by Tectoy under license, was essentially the same as the North American version, but its video output was converted to the PAL-M standard and did not come with the modem, which was available separately.
Dreamcast in Europe had a blue spiral logo, similar to the logo on earlier Sega systems. This change is thought to have been for copyright reasons. A German company, Tivola, had been using a similar swirl logo years before Sega branded Dreamcast with the orange swirl.
This became a feature of all major consoles released since. The 60 Hz option had to be enabled on the game disc, however, but only a small number of games lacked this. Games in Europe were sold in jewel cases exactly twice as thick as their North American counterparts, possibly to enable the inclusion of thick instruction booklets containing instructions in multiple languages. A third-party company from China named Treamcast released a portable modified Dreamcast which used the original first-party Dreamcast components with a custom made plastic casing.
This small system with its fold-down display resembled the later PS One. Many companies included software and a remote with the unit that enabled it to play MP3s and Video CDs.
When the internet import video game store Lik Sang contacted Sega to ask permission to sell a modified version of the system with Sega trademarks on the system, they were told that Sega did not approve of the unit, and felt that it violated their trademarks. In reality, this system is no different from a Dreamcast pre-modified with a third party shell, as the system's internals still use first party hardware, and the only modifications are the outside casing and internal sound and video adjustments.
Aside from the cosmetic differences in the case to accommodate the larger screen, there are no differences between the original Treamcast and the newer widescreen model. See Also: Dreamcast Broadband Adapter. It could also display a list of the saved game data stored on it, and two VMUs could be connected together end-to-end to exchange data.
Standard memory cards could also be purchased without the additional features of the VMU. Most of these were manufactured by third-party companies, such as the Nexus Memory Card , although Sega eventually released a 4X memory card.
The 4X cards did not have the VMU screen or stand-alone abilities, but they had four times the space thanks to the ability to switch between four block sectors. The VMU design cannot be considered a full success, as it was fairly power-intensive, draining the two watch batteries at an alarmingly fast rate, and the architecture could not be expanded.
Controller and Jump Pack The Dreamcast controller featured a similar design to the Sega Saturn's analog controller, offering an analog stick, a D-pad, a Start button, four action buttons labelled A, B, X, and Y, two buttons less than the Saturn , and two analog triggers on the underside. It also contained two slots which could hold memory cards or the rumble pack, with a window on the front of the controller through which the VMU's display could be seen.
The Dreamcast controller was somewhat larger than many other controllers, and some players found it difficult to hold. Most Dreamcast games supported a rumble pack, officially known as the Jump Pack outside of Japan and the Puru Puru Pack in Japan, which was sold separately and could be plugged into the controller. The Tremor Pack is a third-party implementation by Performance. Not all games were compatible with the VGA adapter, but work-arounds existed to trick all but a handful of games into working with it.
Dreamcast mouse and keyboard Dreamcast supported a mouse as well as a keyboard , which were useful when using the included web browser, and also supported by certain games such as The Typing of the Dead , Quake 3 , Phantasy Star Online and Railroad Tycoon 2. Other games such as REZ offered undocumented mouse support. Fishing rod A motion sensitive fishing rod was released for the few fishing games on the system.
Microphone There was a microphone peripheral used for version 2. Lightgun Sega also produced a light gun for the system, although this was not sold in the United States, possibly because Sega did not want its name on a gun in light of recent school shootings e.
Columbine High School massacre. American versions of light gun games even blocked out using the official gun. Several third parties made compatible guns for the few light gun games released, including The House of the Dead 2 and Confidential Mission. Arcade Stick A heavy-duty Arcade Stick was put out by Sega, featuring a digital joystick with six buttons using the same micro switch assemblies as commercial arcade machines.
Although it could not be used for many Dreamcast games due to the lack of an analog joystick, it was well received and helped cement Dreamcast's reputation for playing 2D shooters and fighting games.
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