Fight your way through various enemies until you finally reach the door leading to the Irkngthand Sanctuary. As soon as you reach the Sanctuary , you'll find Frey already working on removing the Eye of the Falmer. Once you can draw your weapons , attack him. He'll disappear from time to time as part of his tricks. Take note that even if he's invisible, doesn't mean that he's invincible. The obvious shimmer of his movement will still be visible so use this to locate him and attack him when you're in range.
You can also find him using the Detect Life spell or scrolls you picked up earlier. Last Edited: 17 Aug am. Was this guide helpful? YES NO. In This Wiki Guide. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
Goldenglow Estate is critically important to one of our largest clients. However, the owner has suddenly decided to take matters into his own hands and shut us out. He needs to be taught a lesson. Brynjolf will provide you with the details. Oh, yes. Since Brynjolf assures me you'll be nothing but a benefit to us, then you're in. Welcome to the Thieves Guild.
You are now officially a member of the Thieves Guild and now the next quest, Loud and Clear will begin. If you approach Mercer at any other time, he will generally say to you: "This better be important, I'm quite busy. After you have completed the quest Dampened Spirits you are to speak to Mercer. He will then begin the conversation by saying: "Ah, there you are. I've consulted my contacts regarding the information you recovered from Goldenglow Estate, but no one can identify that symbol.
Very clever. Mercer will then continue to say: "Just don't mistake my admiration for complacency; our nemesis is going to pay dearly.
The parchment you recovered mentions a "Gajul-Lei. His real name is Gulum-Ei. Slimy bastard. I'm betting he acted as a go-between for the sale of Goldenglow Estate and that he can finger our buyer. Get out there, shake him down and see what you come up with.
Talk to Brynjolf before you leave if you have any questions. When you return to the Guild with information on the buyer, Mercer will ask you: "Did Gulum-Ei give up any information on our buyer? I'm sorry to say your payment for the job will have to go to elsewhere since you feel like taking things in your own direction. Now, did Gulum-Ei give up any information on our buyer? I haven't heard that name in decades.
This is grave news indeed, she's someone I hoped to never cross paths with again. She murdered my predecessor in cold blood and betrayed the Guild. After we discovered what she'd done, we spent months trying to track her down, but she just vanished. I went with her on every heist. We watched each other's backs. I know her techniques, her skills. If she kills me, there'll be no one left that could possibly catch her.
If only we knew where she was The place where she murdered Gallus We have to go out there before she disappears again. Prepare yourself and meet me at the ruins as soon as you can. We can't let her slip through our fingers. As you arrive at Snow Veil Sanctum , you will find Mercer waiting for you outside the entrance. Approaching him, he will initiate the conversation: "Good, you're finally here. I've scouted the ruins and I'm certain Karliah is still inside. Don't worry, I've taken care of it Let's get moving, I want to catch her inside while she's distracted.
Take the lead. Regardless of what you chose to respond with, you will have to inevitably agree with Mercer's decision. He will then become a 'temporary' follower and will follow you to the locked door leading into the Snow Veil Catacombs.
As you wait for Mercer, he will approach the door and begin a running commentary while unlocking the door: "They say that these ancient Nordic burial mounds are sometimes impenetrable. This one doesn't look too difficult. Kill it and hop over the rubble pile to find a hidden chest. Opposite of the master locked gate is a lever. Pull it, and it will open a new area where Karliah and Brynjolf are waiting. Speak to Karliah, and she will explain about the traps that Mercer may have left.
There will be a trap trigger on the bottom left of the doors in front. Disarm the trap, or open the doors and avoid the flying mace ball trap. On the small table is a bottle of Black-Briar Reserve presumably a calling card from Mercer Frey , and three lockpicks. Turn left and head down the stairs; there will also be an expert locked gate full of loot to the left.
Karliah will spot Mercer and a short scene will take place. Afterward, follow the path around and open the door, then down until the next hall is reached. Upon entering the next hall, turn right and collect the Falmer chest on the right side next to the Falmer hut, then turn around and head over a small mound to find the lever for the gate below.
There is a second lever on the right side, across the large set of facing stairs that must be activated quickly after the first, or it will reset and the door will not open. Once the door is open, travel down the stairs, watching for the spinning blades in the ground, and go through the door.
Move through the large area, killing the small groups of enemies. Once at the other end, a collapsed tower can be seen, and it is necessary to go up the spiral ramp and through the door at the top. Before leaving the room, make sure to stop and collect the loot that is in the Falmer chest, which is located next to a Falmer tent to the left on the way to the ramp out. Go down the stairs, carefully avoiding the bear traps.
Grab the Detect Life scrolls ; there is one near the table on the floor and two in the room to the right. Travel through the other gate be cautious for more bear traps , then through the door at the end of the corridor, which leads to a large hall.
Brynjolf will explain that the options are to either sneak around or take on the Dwarven Centurion. Because there are a lot of Falmer in this room, it is possible to jump off of the small bridge to the right. On the left, there will be a button that activates the Centurion.
Activate it, and the Falmer will become hostile and weaken or kill the Centurion with no intervention from the Dragonborn. Regardless of the choice, continue to the cage, and then go up the stairs. There should be a path that leads up and around to the next destination. Be cautions of more Falmer traps. Past the bear traps, there should be some frostbite spiders and Falmer across the hall. Once they have been dispatched, collect the loot in the chest next to the Falmer tent at the bottom of the stairs and go through the door leading to the Irkngthand Slave Pens.
Go down the stairs and quickly kill the Dwarven Spider, then head left and continue down the stairs. Activate the lever and a spinning blade will take out the two Falmer down below; remember to turn it off before continuing. Run down the hall, but be careful of the three flame pressure plates near the corner.
Once in the next hall, Karliah will say that there are a lot of Falmer in the next room, and will give the option to either sneak or take them on. If it seems easier to sneak past, simply go to the far right-hand side wall and follow it all the way around, into the pen with a small cave at the rear. There is a chest next to the first fire pit in a Falmer tent, and another one in a tent directly across from the first.
After the cave, the party will be in a larger cave, with two leveled Falmer in front. Continue down the ramp, and there will be several chaurus , along with another Falmer.
If the Sneak skill is high enough, it is possible to bypass the chaurus and Falmer by sneaking along the golden pipes above their heads.
Continue through the rear of the cave onto a downward hill, making sure to kill the Falmer before dropping down. Head through the gate, then down into Irkngthand Sanctuary.
Note: there are a number of quest-breaking glitches in the next stage, so be sure to create a save before entering the door. Mercer will be removing the eyes of the statue as the party enters.
He will spot the group, and then make the part of the ledge the Dragonborn is standing on collapse. Before the battle begins, he will converse shortly with the Dragonborn about the Thieves Guild and honor before engaging in combat. Subsequently, he will use a Frenzy -type spell on Brynjolf , making him attack Karliah , and thus rendering them unable to help with the fight.
Mercer uses an invisibility spell , so use the Detect Life scrolls, or, if the scrolls were not taken, the Detect Life spell, the Aura Whisper Shout, or, if the Dragonborn is a werewolf , the Scent of Blood power to reveal him and attack. Mercer likes to hit-and-run; he will turn invisible, sprint up to one of two high points in the room; by the statue's head, or a high spot on the other side of the cavern, behind a pillar.
After hiding for a couple seconds, he will spring towards the Dragonborn and inflict one or two power attacks before turning invisible again and retreating. Note that Mercer carries lots of healing, stamina and magicka potions , which he will most likely use during the fight.
If in werewolf form, moving forward while doing a power attack will knock him off of his feet, leaving him defenseless. For a mage, conjuring an Atronach will help, especially a Storm Atronach to drain his magicka, as an Atronach can still "see" him when he is invisible. If the Dragonborn is an archer, the Archery perk, Power Shot, can knock him off balance, preventing him from approaching the Dragonborn as easily.
After a few strikes, a blood covered silhouette will appear at his location. Alternatively the Dragonborn can stand in front of the face of the statue, and get Mercer to chase you.
Then, use the Unrelenting Force Shout to shoot him off the edge. This tactic may not kill him, however he should take enough damage for you to shoot him one or two times with a bow. However, if you are lucky, you can get Mercer in a Kill Camera finisher with your Nightingale Blade to put him down for good and show him the penalty for his treason to both the Thieves Guild and Nocturnal. Once Mercer is dead, loot both the Skeleton Key and the Eyes of the Falmer from his body, including anything else on him, that being his weapons, gold, potions, and more.
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